Search Issue Tracker
Third Party Issue
Third Party Issue in 4.5.X
Votes
3
Found in [Package]
4.5.0
Issue ID
OXPB-153
Regression
No
[Quest 3][OculusXR] Artifacts on the right eye when SubSampled Layout is enabled with Vulkan on Quest 3 in MR
Steps to reproduce:
1. Download the attached user's project "ai-xr-poc.zip"
2. Switch to Android
3. Make sure OculusXR is enabled in XR Plugin Managament settings
4. Make sure SubSampled Layout is enabled in Oculus settings
5. Build for Quest 3
6. Enable experimental features when prompted upong performing a build
7. Enable experimental features in the Quest 3 headset if prompted upon application launch
8. Observe on the right eye corner artifacting
Note: Project is using URP
Expected Results: no artifacting when subSampled Layout is enabled
Actual Results: artifacting on the right eye when SubSampled Layout is enabled with Vulkan on Quest 3
Reproducible on: OculusXR 4.2.0 (2022.3.33f1)
Could not test on 2021.3.39f1 due to project errors when downgrading
Could not test on 6000.0.6f1 due to Shader Compilation errors
Reproducible with these devices:
VLNQA00609, Oculus Quest 3 (Quest 3), Android 12, CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
Not reproducible on these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-If the issue doesn't appear after building, relaunch the application in the headset
-Issue only reproduces with Vulkan
-Experimental features on Quest 3 headset itself are disabled (Settings > Experimntal)
-Project uses MetaXR SDK 65.0
Comments (2)
-
hundredeighty7
Jun 15, 2025 16:51
Encountered the same issue in my project using the openXR plugin in Unity 6000.0.45f1. Seemed to effect only Quest 3 devices and was dependent upon the specific headset (some devices always experienced it, some never did)
-
AndreaGiulianoK
Jun 04, 2025 13:20
Disabling SubSampled Layout remove the artifacts.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note:
We can no longer reproduce this issue using newer Quest firmware versions. Please update to the latest Quest firmware. If you are still encountering this issue, please let us know and we will investigate.
Resolution Note (4.5.X):
We can no longer reproduce this issue using newer Quest firmware versions. Please update to the latest Quest firmware. If you are still encountering this issue, please let us know and we will investigate.