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StaticOcclusionCulling.GenerateInBackground docs need to be updated
http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.html This method takes no argu... Read more
Root position of a character is incorrect when imported in Unity
Steps to reproduce : - import the project attached - click on "Elum_idle" animation and notice that the position of the root node i... Read more
Windows Store app crashes when assigning a submesh with a zero length tr...
Windows Store app crashes when assigning a submesh with a zero length triangle array. Read more
Win Store App crashes when creating two submeshes
The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more
Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more
C# compiler reports warnings
Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31... Read more
Deferred lighting doesn't work on Intel HD Graphics
Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) ... Read more
Unity silently ignores CMD-D duplicate commands when keyboard focus is o...
Steps to reproduce : - create a new project - create a light - in the Transform component click on Position or Scale - press cmd + ... Read more
Animation window breaks on prefabs with UnityException: Invalid type
Steps to reproduce : - import the project attached - open the Animation window - search in the Project Browser for "launcher" - sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned