Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
3
Found in
4.3.0b2
Issue ID
564117
Regression
No
C# compiler reports warnings
Steps to reproduce :
- import the project attached and notice the warnings :
Assets/Scripts/Background/PlaySetStatesBase.cs(21,31): warning CS0067: The event `PlaySetStatesBase<T>._onFearChange' is never used
Assets/Scripts/Background/PlaySetStatesBase.cs(22,33): warning CS0067: The event `PlaySetStatesBase<T>._onTerrorChange' is never used
Assets/Scripts/Background/PlaySetStatesBase.cs(23,35): warning CS0067: The event `PlaySetStatesBase<T>._suddenScareEvent' is never used
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Bunny83
May 04, 2015 03:33
I can confirm in Unity 5.0.0f4 this problem still occurs. It only happens by System.Action events without parameters. As soon as you use System.Action<int> the warning goes away.
I've created a generic adapter class that implements IList<T> and for every method in the interface i made a callback event. None is throwing a warning, except the OnClear event since it's the only one that doesn't have parameters or a return type. The other 12 are fine.