Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b2
Issue ID
564141
Regression
No
Root position of a character is incorrect when imported in Unity
Steps to reproduce :
- import the project attached
- click on "Elum_idle" animation and notice that the position of the root node is between the feet
- open the max file in the project folder and notice that the root position is just behind the character's feet
Explanation :
This is normal because you are using a humanoid rig which retarget the motion and compute a root motion from the retargeted data.
If you want an exact match for your root position you will need to switch the rig to generic in model importer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment