Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b2
Issue ID
564141
Regression
No
Root position of a character is incorrect when imported in Unity
Steps to reproduce :
- import the project attached
- click on "Elum_idle" animation and notice that the position of the root node is between the feet
- open the max file in the project folder and notice that the root position is just behind the character's feet
Explanation :
This is normal because you are using a humanoid rig which retarget the motion and compute a root motion from the retargeted data.
If you want an exact match for your root position you will need to switch the rig to generic in model importer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment