Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
3.0
Issue ID
564121
Regression
No
Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then these new shader properties aren't "saved". They are visible in the inspector, but aren't actually saved to disk. Confusing!
Workaround is changing the shader of the material to something else, and then changing it back.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment