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[Enlighten] Ambient probe computed by the baking process overwrites the ...
In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is tr... Read more
Empty scene contains unnecessary resources.assets.resS file when built t...
To reproduce: 1. Open Meta project 2. Create empty Scene 3. Build that empty Scene Reproducible with: 2017.4.19f1, 2018.3.3f1, 2019... Read more
Particle system behavior changes when it is rotated or scaled in negativ...
How to reproduce: 1. Open the attached scene ("case_1113271-Particle_bugs.zip") 2. Open the repro scene ("SampleScene") 3. Inspect t... Read more
Error when changing format to "BC5" with TextureImporter and a pop-up fo...
Reproduction steps: 1. Open "TextureImportTest.zip" project 2. Click on "Damaged Painted Concrete_Normal" texture 3. Notice an erro... Read more
[iOS] iOS app settings plist default value is not shown using PlayerPref...
To reproduce: 1. Open users attached project "iOSSettingsTest.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device 4.... Read more
Accessing nonexistent Streaming Asset on Android with incorrect number o...
Steps to reproduce: 1. Open attached project 2. Build on Android and run 3. Make sure URL has 1 slash like so 'file:/*` in the input... Read more
Tag is not found when removing and adding the same tag and building the ...
How to reproduce: 1. Open attached project "Case_1118608_tags.zip" 2. Open "SampleScene" scene 3. Open "Tags & Layers" (Edit > Proje... Read more
[iOS][IL2CPP] An Error is thrown for type UnityEngine.UI.GridLayoutGroup...
To reproduce: 1. Download attached project “myVegasProject.zip" and open in Unity 2. Change Platform to iOS 3. Right click on Proje... Read more
[Android] Video doesn't start to play in the application when Android OS...
How to reproduce: 1. Open attached Unity project 2. Build and Run SampleScene Expected result: Video starts to play right after app... Read more
[Android] same Atlas assets are being included in Asset Bundle multiple ...
To reproduce: 1. Open user's attached project "AtlasDuplication.zip", swithc to Android 2. Open AssetBundle Browser, switch to Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box