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Highlighting error in the way that long strings are handled
Highlighting error in the way that long strings are handled in the Inspector. Of a long string, only the first line is shown in the ... Read more
Setting velocity etc. on a disabled Rigidbody2D crashes Unity
Setting velocity etc. on a disabled Rigidbody2D crashes Unity. 2) How can we reproduce it using the example you attached - Open the... Read more
Stripping Level GUI Option not shown for BlackBerry
BlackBerry is subject to the shared setting of Stripping Level, however it does not have a GUI option shown for it. Read more
'Stream from Disk' sound stutters when coming back from background
To reproduce: 1. Open project SoundStutterAndHalt 2. Build and run on iOS 7 (reproduced with iPhone5c 7.0.2) 3. Go to background 4. ... Read more
64-bit standalone build crashes on collision with a quad mesh collider
To reproduce: 1. Open UnityBug project that the user attached with his 2nd email 2. Open UnityBug scene 3. Go to build settings and ... Read more
Zoom in dopesheet is undone when selecting asset in projectbrowser
1. Open attached project and open animation window 2. select the animated sprites in scene 3. zoom in on the sprites frames in the d... Read more
Handheld.PlayFullScreenMovie is a pro-only feature
Handheld.PlayFullScreenMovie is a pro-only feature, but that is not mentioned in the scripting reference page: http://docs.unity3d.c... Read more
broken link in docs
http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html link is broken. instead users can find the page at: htt... Read more
Individual animation markers disappear when entering play mode
To reproduce 1. Open New_Unity_Project_4 2. Open Animation window 3. Select one of the Animations in Project view 4. Take note that ... Read more
Asset Import Screen: Some lines are improperly indented
When importing assets from a .unitypackage, some of the lines containing assets are indented improperly. This gives the screen a cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned