Search Issue Tracker
Duplicate
Votes
0
Found in
4.2.1f4
Issue ID
566097
Regression
No
64-bit standalone build crashes on collision with a quad mesh collider
To reproduce:
1. Open UnityBug project that the user attached with his 2nd email
2. Open UnityBug scene
3. Go to build settings and include the current scene
4. Make sure the architecture is x86_64
5. Build and run. When the cube collides with the quad, the standalone build crashes
Note: x86 architecture works fine
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #568946