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OSX 64bit application stops responding on Application.Quit()
To reproduce: 1. Open the attached project (it includes only one script with a simple WebRequest) 2. Build the scene for Mac OSX 64... Read more
panels don't maximize on spacebar hotkey anymore
To reproduce: 1. In unity editor press space Expected result: Currently focused window maximizes Actual result: error sound is played Read more
iPhone.generation is reporting 'unknown' for the new iPad Air and mini r...
To reproduce: 1. Open attached project 2. Build and run on one of new iPads 3. Notice that iPhone.generation is reporting 'unknown, ... Read more
Normal doesn't change when CircleCollider2D rolls down the edges of a Po...
To reproduce: 1. Open attached project 2. Play polygon_collider_example scene 3. Normal doesn't change when the edge changes Read more
Android apps made with Unity 4.3 takes about twice more space on device ...
An empty Unity project built with Unity 4.2 takes about 8MB of device memory once it is installed, however the same project built wi... Read more
OnCollisionStay2D is not working as expected in regards to contact point...
Steps to reproduce : - import the project attached - open the scene and select the "Select me" gameobject - press play and notice t... Read more
Crash when using GameObject.Destroy(destinationTexture)
Steps to reproduce : - import the project attached - open the scene "Main Menu" - press play and select New Game - press Create Ser... Read more
Animations created by scripts are not played on WP8
Steps to reproduce: 1. Create a project which displays cube animated by first example of page: http://docs.unity3d.com/Documentation... Read more
Crash when updating Angry bots to 4.3 using Unity free license
Steps to reproduce : - open Unity 4.2 using the free license ( Help > Manage License > Return License ) - import Angry Bots and mak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API