Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.4f1
Issue ID
592894
Regression
No
Sprite.Create causes Unity to crash
Steps to reproduce :
- import the project attached
- open the scene
- press play and Unity will crash
-----------------------------------------------------------
Findings by Juha (in release/4.5/editor branch)
1. In user C# (gameinit.cs) the texture is null
2. When passed to Sprite_CUSTOM_INTERNAL_CALL_Create as ReadOnlyScriptingObjectOfType<Texture2D> it isn't null (IsNull()==false)
3. When passed onward to Sprite::Initialize as Texture2D, it's back to null again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment