Search Issue Tracker
Won't Fix
Votes
1
Found in
4.3.3f1
Issue ID
593203
Regression
No
Rarely mesh will not be animated on the mobile device
Sometimes the object is not animated on the mobile device, however the issue is not reproducible after running the same scene in the editor and rebuilding the application.
Reproduced on:
Google Nexus 5 Android 4.4.2
Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)
Unity Version 4.3.4f1 (e444f76e01cd)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
SeelOfQuality
Aug 06, 2014 01:32
More details from another case we've seen:-
* Either the 'run scene in editor before build' workaround is unreliable, or in larger scenes it is necessary to load not only the scene the non-animated model appears in but for the model itself to appear on-screen and be animated in the editor.
* In cases where a bad build occurs, the output .apk file (or .obb file, if using split application binary) is slightly smaller than a correct build from the same project. Possibly the animation data itself is missing from the build(?)
SeelOfQuality
Aug 01, 2014 02:02
We have seen this issue occur in multiple completely separate 4.3.4f1 projects on both Mac and Windows PC using both Android Free and Pro. In these cases there were only a small number of scenes, making it easy to use the work-around of running once in the editor, but it seems like this bug could cause subtle but severe problems in a larger/more complex project.