Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.1f1
Issue ID
592971
Regression
No
Horizontal Billboarded particles are drawn in camera field of view even when they are not in it
To reproduce:
1) Open the attached scene and load 'ParticleBugTest' scene
2) Play the scene, notice that in camera/game view, half of the screen is drawn white, even though particles are outside camera view
3) Zooming in close the particle spawn area and moving camera around there will bring the same result, even though you did not zoom into same X value as particles spawn point.
It is expected that horizontal billboarded particles are seen as plane by camera rather than a half screen blocker.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment