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Fixed in 5.0.X
Votes
0
Found in
4.3.1f1
Issue ID
592971
Regression
No
Horizontal Billboarded particles are drawn in camera field of view even when they are not in it
To reproduce:
1) Open the attached scene and load 'ParticleBugTest' scene
2) Play the scene, notice that in camera/game view, half of the screen is drawn white, even though particles are outside camera view
3) Zooming in close the particle spawn area and moving camera around there will bring the same result, even though you did not zoom into same X value as particles spawn point.
It is expected that horizontal billboarded particles are seen as plane by camera rather than a half screen blocker.
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