Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b9
Issue ID
641518
Regression
Yes
Internal iOS profiler doesn't display stats correctly when running a Metal build
To Reproduce:
1. Make sure that Metal is on and build the attached project or any other project to iOS (or use the xcode projects attached to the post).
2. Turn on the internal profiler, deploy to device.
3. Notice that some of the stats are missing when running the metal build (i.e. vertices, tris, drawcalls etc.. are not displayed).
You can see the difference between the profiler output when running GLES3 and Metal in the initial report.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment