Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b9
Issue ID
641518
Regression
Yes
Internal iOS profiler doesn't display stats correctly when running a Metal build
To Reproduce:
1. Make sure that Metal is on and build the attached project or any other project to iOS (or use the xcode projects attached to the post).
2. Turn on the internal profiler, deploy to device.
3. Notice that some of the stats are missing when running the metal build (i.e. vertices, tris, drawcalls etc.. are not displayed).
You can see the difference between the profiler output when running GLES3 and Metal in the initial report.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment