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Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets- open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
Floor doesn't cover the whole aircraft route
Steps to reproduce : - import the Sample Assets- open the AircraftJetAI scene and notice that two of the pillars are outside the floor Read more
Missing skybox for certain scenes
Steps to reproduce : - import the Sample Assets and notice that the following scenes don't have a skybox : AircraftJetAIAircraftProp... Read more
Cannot move the character in "CharacterThirdPersonAI" scene
Steps to reproduce : - import the Sample Assets- open the "CharacterThirdPersonAI" scene- press play- try to move the character and ... Read more
Any Windows Phone 8.1 build fails WACK
Steps to reproduce:1. Build any project to a folder2. Open it with Visual Studio3. Go to menu Project -> Store -> Create App P... Read more
Unity doesn't find Windows SDK in non default directory
Windows SDK is installed in disc 'D:', but Unity searches in disc 'C:'. Repro steps:1. build any app as "Windows Store Apps";2. sele... Read more
Drag and Drop scene is broken
Steps to reproduce : - import the uGUI beta 14 example project- open the "Drag and Drop" scene- press play and notice you cannot dro... Read more
Cannot run Proguard on Android Google Project using Android Studio
Using Android Studio to build Unity exported Google Project with Proguard enabled ends up with failure, showing that unity-classes.j... Read more
uGUI Button doesn't change color when Button(script) is disabled
1. Create new project2. Create GameObject "Button"3. Press play4. Select "Button" in hierarchy and disable Button(Script) component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject