Search Issue Tracker
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped. The Import Heightmap panel contains a message but some of the text is clipp... Read more
Sprite Renderers can not be Occlusion Culled
Steps to reproduce : - import the project attached - open the scene "Test" - expand the "CMTileset" object and select any of the ti... Read more
Turning on Unity asks to save changed ProjectSettings
To reproduce: 1. open Unity 2. Create a new project Expected result: New project opens Actual result: You get a pop-up asking to sav... Read more
System.StackOverflowException occurred in WinRTBridge.winmd
Reproduced on Win 8.1 Win Store Apps platform with Unity versions from 4.3.0f4 to 4.5.0a4; Visual Studio output: An unhandled excep... Read more
Broken link in the Scripting Reference
The page contains a broken link "See Also: Browser to Unity communication" http://docs.unity3d.com/Documentation/ScriptReference/App... Read more
Crash when changing many images to textures
To reproduce: 1. Open attached project (NOTE: it might take a few tries as it crashes at first) 2. Open the Images folder in the pro... Read more
Editor crashes with "i2 == m_PathToGUID.end ()" fatal error when trying ...
Just opening the project and closing it allows to reproduce this issue. Reproduced with: Unity Version 4.3.0f4 (e01000627d60) Unity... Read more
It's impossible to snap pivot to vertex
To reproduce: 1. Using V try to snap an object using it's pivot to a vertex. Expected result: You can snap pivot to a vertex Actua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched