Search Issue Tracker
By Design
Votes
0
Found in
4.2.1f4
Issue ID
570400
Regression
No
TerrainData.GetHeights returns [y,x] array instead of [x,y]
To reproduce:
1. Open the attached project (containing a terrain)
2. Observe a script attached to the terrain (it loops GetHeights [x,y])
3. Run the main scene
4. Notice the OutOfRange Exception when Debug.Log(heights[x,y]) is called
5. Comment the Debug.Log(heights[x,y]) line and uncomment Debug.Log(heights[y,x])
6. Run the scene again
7. Notice that the heights array are now displayed correctly
8. Run any other tests to ascertain that the array is returned "backwards" or "flip-sided"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment