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-e U3_5_2: wrong dpi returned for iPad mini retina
On iPad mini retina, when one outputs Screen.dpi, it returns the wrong value. Read more
Physics.IgnoreCollision(Collider, Collider) sometimes affects wrong coll...
To Reproduce: 1. Run scene 'BOSS ONE' in the attached project. 2. Notice that after ~140 red bullets are fired collision breaks betw... Read more
Unity crashes when adding an animation curve on the object
To reproduce this bug: 1. Import 'case_630632 crash' package2. Drag 'BernieTest...' prefab into the scene3. Select this object in th... Read more
Selectable Component has two Interactable checkboxes
To reproduce:1. Open attached project2. Open bug scene3. Select Image game object4. Notice that Selectable Component has two Interac... Read more
vu meter decays when paused
To reproduce:1. Open attached project2. Open VJDemo scene3. enter play mode4. Pause play modeExpected result: Mixer is paused alongs... Read more
new audio assets have no links to docs in their inspectors
-e: see title-repro:--create an audio mixer--select it/a group/snapshot/effect--NOTICE that none of them have links to their respect... Read more
Cannot drag-reorder groups in the Audiomixer
To reproduce:1. Open the AudioMixer with several groups2. Try to click and drag on one of the groupsExpected result: You can rearran... Read more
right clicking on the vertical group doesn't display a contextual menu
To reproduce:1. Open AudioMixer2. Right click on the vertical groupExpected result: Contextual menu appearsActual result: It doesn't Read more
GenericMenu doesn't work correctly on OSX
To Reproduce: 1. Open the attached project on OSX, click 'Window/Runtime Inspector Configuration', click on 'Add Property', notice t... Read more
[ReflectionProbes] An automatically created Directional Skybox Light rev...
To reproduce:1) Create new project2) Open "Edit/Scene Render Settings" and check "Create Light" setting3) Change new light's rotatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS