Search Issue Tracker
Coroutines page in unity manual has a C# function that includes "yield r...
Coroutines page in unity manual has a C# function that includes "yield return" instead of the correct "yield return null". To repro... Read more
Drag&Drop mouse icon doesn't change on custom editor unless it is docked
To reproduce: 1. Open attached project 2. Go to Custom -> Open 3. While the editor is undocked Drag&Drop a prefab into it 4. It's re... Read more
Unable to update to meshcollider with skinnedmeshrenderer and BlendShapes.
To reproduce: 1. Open testPlugin project 2. Open testBlendShapes scene 3. Press play 4. Move around sliders Expected result: Mesh ... Read more
Undocumented function in the docs
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/Mesh.UploadMeshData.html and notice that... Read more
Only one of several shadows are rendered when Culling mask is used in Fo...
When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path. Sha... Read more
Cannot load System.Runtime.TargetedPatchingOptOutAttribute type
To reproduce: 1) Open attached project 2) Then notice the errors in console: TypeLoadException: Could not load type 'System.Runtime.... Read more
Clicking on a font resource causes Unity to crash
To reproduce: 1. Import the free Unity Gui from the Asset store or open the attached project 2. Click on a font resource icon in the... Read more
Sprites with Mip Maps enabled do not get packed
To reproduce: 1. Open attached project 2. Use Sprite Packer to pack the sprites found within Expected result: They get packed Actu... Read more
Variables are reset when mecanim object is enabled repeatedly
To reproduce: 1) Open the project that I have attached 2) Run 'Repro' scene 4) Run the scene 5) Notice that animator parameters were... Read more
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce: 1. Create a new script and add: void Start() { Animator animator = GetComponent<Animator>(); animator.GetBoneTrans... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder