Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
578506
Regression
No
Sprites with Mip Maps enabled do not get packed
To reproduce:
1. Open attached project
2. Use Sprite Packer to pack the sprites found within
Expected result: They get packed
Actual result: They do not get packed
Note: If you disable Mip Maps then it works, however release notes state that if the mip-map settings match they will get packed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
Add comment