Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0f4
Issue ID
578477
Regression
No
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce:
1. Create a new script and add:
void Start() {
Animator animator = GetComponent<Animator>();
animator.GetBoneTransform(HumanBodyBones.Jaw);
}
2. Create an empty gameobject and attach an animator component to it
3. Attach the script to the gameobject and enter play mode - unity crashes
This should throw an error, but not crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment