Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0f4
Issue ID
578477
Regression
No
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce:
1. Create a new script and add:
void Start() {
Animator animator = GetComponent<Animator>();
animator.GetBoneTransform(HumanBodyBones.Jaw);
}
2. Create an empty gameobject and attach an animator component to it
3. Attach the script to the gameobject and enter play mode - unity crashes
This should throw an error, but not crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment