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Crash when trying to open a scene with Audio Effects on Audio Listener
To reproduce: - Import the attached project and launch "test" scene- Observe the crash Read more
You need to wait before you can cancel switching of targetPlatform
To reproduce:1. Open any big project2. Switch target platform3. Hold on window appears, which is checking which assets need to be re... Read more
Audio Source: User can not right-click to add key to Logarithmic Roll-Of...
Audio Source: User can not right-click to add key to Logarithmic Roll-Off curve To reproduce:- Open attached project and launch "tes... Read more
Toggle label is outside the Horizontal Layout
Steps to reproduce : - create a canvas- create an empty gameobject and make it a child of the canvas- add the Vertical Group Compone... Read more
A$ repainting issue on undocking
-e: when undocking the tab in OSX editor it results in just a grey window until you touch the name of the tab -repro:--open store in... Read more
[WP8] Pause/resuming causes crash when WP8 is deployed from visual studio
To reproduce:1. Create a new project2. Build for wp83. Open the generated solution with Visual Studio4. Deploy in either debug, rele... Read more
Crash when adding a LowPass Filter to the Main Camera (Audio Listener)
Crash when adding a LowPass Filter to the Main Camera (Audio Listener) To reproduce:- Open attached project and launch "test" scene-... Read more
NRE error when dragging a material to an Audio Listener
NullReferenceException error when dragging a material to an object with an Audio Source. To reproduce:- Open attached project and la... Read more
Cloth constraints are cleared when applied to a prefab
To reproduce:1. Open attached project2. Open ClothIssue scene3. Select ClothPrefabObject in Hierarchy4. Change Max Distance on some ... Read more
Adding rect transform to transformed sprite undoes transformation
1. scale/rotate sprite in scene2. add rect transform component3. observe how scale/rotation is undone Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS