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[Input] Navigating the keyframes in the Animation Window triggers Window...
Navigating the keyframes in the Animation Window by using Alt "," or Alt "." triggers Window sound Repro:1. Create a simple animatio... Read more
No option to Delete when right-clicking on an Audio Mixer in "Mixers" tab
In "Mixers" tab, when user right-clicks on an Audio Mixer, there is no option to delete. The workaround is CMD+Delete button on Mac ... Read more
Crashed during loading of "dubstepper" scene
To reproduce:- Open attached project and launch "dubstepper" scene- Observe the crash Read more
Gyroscope has inverted axes on Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.13. Click button "AttitudeRotation" to open specific ... Read more
LOD Bias can be set as anything from 0 to +infinity, not only between 0 ...
http://docs.unity3d.com/Manual/class-QualitySettings.html In LOD bias explanation, manual says that the value is reflected as fracti... Read more
plugin crashes in chrome trying to call JS function in the embedding page
-e: when trying to call a JS function in the page the plugin is embedded the plugin becomes unresponsive and Chrome kills it-see htt... Read more
[WSA] Win Store Apps C++ XAML project doesn't overwrite editor's plugin ...
Win Store Apps XAML C++ project has wrong pre-build script for plugins. First script line is:copy /Y "$(ProjectDir)\Plugins\Metro\$(... Read more
Handheld.Vibrate() does not cause WP8.1 device to vibrate
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 device3. Press button "Vibrate!". Phone will not vibrate... Read more
[WSA] Webcam is not detected on x86 platform
Webcam application can't detect any connected webcam on x86 platform. In permission settings there's a message "This app does not us... Read more
Automatic sprite slicing regression
Automatic slicing missed the expected gaps between four characters on a transparent background. See attached screenshot. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS