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0
votes
Fixed

[Android] Spot light is too bright on low-end devices

Mobile

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Jun 07, 2017

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Version/s: 5.6.1p1

Reproduction steps:1. Open the attached project;2. Build "Scene" scene to device;3. Open an app in the device;4. Click "Load 5_3_8f1... Read more

0
votes
Won't Fix

Clicking message in Console window opens a new Xamarin Studio instance e...

Scripting

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Apr 09, 2017

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Version/s: 5.6.0f3

- Create a script in Unity that has two or more compiler errors- Set your default code editor in Unity's Preferences to Xamarin Stud... Read more

0
votes
Fixed

Crash in UI::Canvas::MarkAllNestedCanvasesDirty() when exiting a scene

UI

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Mar 11, 2017

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Version/s: 5.6.0b11

Steps to reproduce:1. Open the project attached2. Enter Play mode3. Wait 2 seconds for the initial animation to end4. Click "Back" i... Read more

0
votes
Fixed

Unity crashed when setting game object as a Particle System's Skinned Me...

Shuriken

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Mar 13, 2017

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Version/s: 5.6.0b10

Steps to reproduce:1. Download TestCrash2.zip and open "crash" scene2. Select "Group57466_Arm" game object (Hierarchy MannequinRigge... Read more

0
votes
Won't Fix

UI.Dropdown reacts to right mouse click

uGUI

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May 19, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open a new Unity project2. Create UI --> Dropdown3. Go into Play Mode4. Right click on the Dropdown bar Expected ... Read more

0
votes
Duplicate

Material inherits Rendering mode from other materials in a scene when ru...

Graphics - General

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Jul 22, 2017

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Version/s: 5.6.2f1

Steps to reproduce:1. Open the attached project(Own Cloud)2. Open the MainScene scene3. Build and Run4. Observe the objects are fadi... Read more

0
votes
Fixed

SkinnedMeshRenderer stays invisible when dragged offscreen then back ons...

Graphics - General

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Apr 07, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open "testScene"3. Play the scene4. Press space-The objects with skinned mesh renderer... Read more

0
votes
By Design

Incorrect rendering result if you modified vertex position from shader a...

Shaders

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Sep 25, 2017

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Version/s: 5.6.3f1

How to reproduce:1. Download attached project file2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Actual... Read more

0
votes
Fixed

[PVR] Lightprobe data inconsistent between manual bakes after hiding lights

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0f1

Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more

0
votes
Fixed

[PVR] G-Buffer job fails when Keep Quads option is enabled

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0b11

When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more

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