Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
890458
Regression
Yes
Unity crashed when setting game object as a Particle System's Skinned Mesh Renderer's shape
Steps to reproduce:
1. Download TestCrash2.zip and open "crash" scene
2. Select "Group57466_Arm" game object (Hierarchy MannequinRigged_OnBed (1)-> FbxUpAxisConvert)
3. Drag it onto particle system's skinned mesh renderer's shape
Note: Image is provided
Results: Editor crashes
Reproduced with: 5.6.0b11, 5.6.0b10
Not reproducible with: 2017.1.a3, 5.5.2p2, 5.4.4p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
Add comment