Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
890458
Regression
Yes
Unity crashed when setting game object as a Particle System's Skinned Mesh Renderer's shape
Steps to reproduce:
1. Download TestCrash2.zip and open "crash" scene
2. Select "Group57466_Arm" game object (Hierarchy MannequinRigged_OnBed (1)-> FbxUpAxisConvert)
3. Drag it onto particle system's skinned mesh renderer's shape
Note: Image is provided
Results: Editor crashes
Reproduced with: 5.6.0b11, 5.6.0b10
Not reproducible with: 2017.1.a3, 5.5.2p2, 5.4.4p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment