Search Issue Tracker

Fixed in 2018.2.17f1

Votes

1

Found in

2017.1.0f3

Issue ID

946565

Regression

No

PlayMode Test Runner remains in the Play mode if InitTestScene is unloaded using SceneManager.UnloadSceneAsync

Unity Test Runner

-

Reproduction steps:
1. Open the attached project "PlayModeTestFreeze.zip";
2. Open the Test Runner window (Window -> Test Runner);
3. Select the Play Mode tab in the Test Runner window;
4. Expand "PlayModeTestFreeze", "Assembly-CSharp.dll", and "UnloadSceneFreeze" so that the "Freeze" test is visible;
5. Run the "Freeze" test by double-clicking on it;

Expected results: After the scene unloading, the play mode should be ended.
Actual: The test session does not end and Unity remains in play mode.

Reproduced on: 5.6.3p2, 2017.1.1f1, 2017.2.0b9, 2017.3.0a6.

Note: the same behaviour occurs when either SceneManager.UnloadSceneAsync or SceneManager.UnloadScene is used.

  1. Resolution Note (fix version 2018.2.17f1):

    Works fine in 2018.2.17f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.