Search Issue Tracker
Won't Fix
Votes
5
Found in
5.6.2f1
Issue ID
946571
Regression
No
WebGL Audio Chrome, Firefox can drop system volume and then restore it
How to reproduce:
1. Download attached project file and open "AudioTest" Scene
2. Build Game (make sure WebGL support is active)
3. Open built game in chrome or firefox
4. Press the bad audio button
Expected result: Audio plays properly (Check on Edge)
Actual result: Audio volume drops, in the middle of the audio file. It comes back pretty quick. You can even have something playing on iTunes, Spotify or whatever player and the volume will affect the playback volume there as well
Reproduced with: 5.5.4p4, 5.6.2f1, 5.6.3p2, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7, 2019.1.0a19
Note: Repro only with Windows.
Tested on: Win 10, Mac 10.12.3, Firefox, Edge, Chrome, Safari
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2019.3.X):
Audio level dropping appears to have been browser issue based on recent testing.