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The "Path" view when searching objects in the Hierarchy is not displayed
Steps to reproduce : - create a new project- create a Cube in the Hierarchy- search for "Cube"- select the cube and notice the path ... Read more
Mouse wheel unusable in Sprite Packer or Sprite Editor
To reproduce:1. Open the attached project2. Click on a sprite and open the sprite editor3. Try zooming the sprite using a mouse whee... Read more
Sprite Editor displays incorrect border when texture's max size is small...
To reproduce:1. Open the attached project2. Select the 'Bug_Select_Title' sprite in the Project panel3. Open the Sprite Editor4. Not... Read more
Crash when opening with -force-opengl
To reproduce:- Open the editor via Command window with -force-opengl- Observe the crash Read more
Left clicking on button with mouse on android device does not work
Using a mouse connected to an android's USB port does not when using it to click on buttons on with Unity 4.5f1. Worked fine with 4.... Read more
Slider breaks when the image type is set to "Filled"
To reproduce:1) Create new uGUI slider2) Select Fill Rect object3) Setup Image Type to Filled Read more
The Image component PreserveAspect Image Type isn't working as it should
Steps to reproduce : - import the project attached- open the scene "preserve aspect bug"- select the button and notice that the Imag... Read more
Shadows does not work on ARM devices LG-P940 and Sony Xperia U
Shadows does not work on some android advices, like lg-p940 and Sony Xperia U. Read more
Can't build WSA when project contains "Unity Test Tools"
Can't build Win Store Apps when project contains "Unity Test Tools". Console error:TypeDB: Class 'UnityTest.ComparerBaseGeneric' was... Read more
GUI drawn via SceneView.onSceneGUIDelegate is offset in deferred renderi...
To reproduce:1. Open the attached project2. Open scene "demo"3. Ensure that player settings Rendering Path = "Forward"4. Select "Mai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance