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1
votes
Postponed

No shortcut for fullscreen on OS X

OSX

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Mar 21, 2012

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Version/s:

The default shortcut for fullscreen on OS X is Ctrl + Cmd + F. All fullscreen capable apps support it. Unity is a fullscreen app and... Read more

0
votes
Won't Fix

Remove gfxDevice dependency when building shaders

Shaders (Legacy)

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Mar 19, 2012

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Version/s: 3.5.0f5

Remove gfxDevice dependency when building shaders (Premium Support case 2050 filed by Ricardo) To Reproduce: 1. Unzip project. 2. ... Read more

0
votes
Postponed

Sometimes when importing .lxo file it fails saying I need Modo 501.

--

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Mar 19, 2012

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Version/s: 3.5.1f1

Sometimes when importing .lxo file it fails saying I need Modo 501. Note: I have Modo 501 installed and the Mesh was built in this ... Read more

1
votes
Duplicate

Application.loadedLevelName does not return the last loaded scene's name

Deployment Management

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Mar 15, 2012

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Version/s: 3.5.0f5

Repro steps: 1. Open attached project 2. Play scene1; 3. Press fire button to load scene2; 4. Stop scene; 5. Check out console log o... Read more

0
votes
Fixed

Random.seed can't be set to reproduce random rolls

Deployment Management

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Mar 15, 2012

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Version/s: 3.5.0f5

Random.seed can't be set to reproduce random rolls (probably due to internal data type unsigned long). This will stop applications f... Read more

0
votes
Fixed

Unity Remote Android page lacking information compared to iOS version.

Docs - Manual

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Mar 14, 2012

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Version/s:

We supply iOS source code for the remote app and the page about it is located here: http://unity3d.com/support/documentation/Manual/... Read more

0
votes
Won't Fix

No way to emit particles from a mesh from each vertex in constant order

Shuriken

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Mar 14, 2012

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Version/s: 3.5.0f5

Just play it in Editor and watch the particles from the cylinder and the sphere. It is clear to watch cylinder - the particles emitt... Read more

0
votes
By Design

Nav mesh generation does not consider colliders (without renderers)

AI

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Mar 12, 2012

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Version/s: 3.5.0f5

To reproduce: 1. Add a box object to any navmesh 2. Remove the renderer component off the box 3. Make the box Static 4. Bake Navigat... Read more

0
votes
Won't Fix

GUI.FocusControl doesn't work as expected

IMGUI

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Mar 09, 2012

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Version/s: 3.5.0f5

GUI.FocusControl won't work. In the attached project, there is a textField in which players will chat by typing. The problem is that... Read more

0
votes
Won't Fix

Model Importer Preview Orientation different from Scene orientation

Assets Management

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Mar 09, 2012

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Version/s: 3.5.0f5

Steps to reproduce : - open the scene called "level" - center on the wasp and notice that it looks as it should (looks the same as ... Read more

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