Search Issue Tracker
[UI] Input Field in World Space canvas causes ArgumentOutOfRangeExceptio...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Canvas' test scene3. It has 4 input fields with different canvas... Read more
[ImageEffects] Depth of Field script with deferred rendering causes ligh...
Steps to reproduce:1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene.2. ... Read more
[Scripts] Several Effect classes are not public
Steps to reproduce:1. Open a new project2. Import Effects package3. Create a script which references, for example, UnityStandardAsse... Read more
Sprites are shown black on Tegra 2 devices
Some types of sprites are shown black on tegra 2 devices Read more
[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...
Steps to reproduce this issue: 1. Open the attached project2. Open 'MainScene'3. Build the scene on MacOSX standalone4. Notice cube ... Read more
[Button]Button under the mouse pointer will remain highlighted when navi...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Click button and leave cursor on it5. Use arrow keys to navig... Read more
Sun in skybox does not appear in reflections
Using a procedural skybox I have set a directional light to be the sun. I have adjusted the light direction, sun size, and atmospher... Read more
[DirectionalSpecular] Unexpected highlights on lightmapped sphere
In a scene with a procedural skybox and no sun, a handful of bright areas on a lightmap static sphere. The sphere uses a Standard sh... Read more
[InputField][Caret]UI InputField component does not update caret positio...
To reproduce:1. Open attached project2. Open CanvasTest3. Press play4. Type text5. Try to place caret on various characters6. Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument