Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
4.3.0f4
Issue ID
581517
Regression
No
[MultiMonitor] Display.displays always shows only one display
To reproduce:
Make sure you have two or more displays.
1. Open attached project
2. Open scene test
3. Enter play mode
4. Notice how Display.displays.length outputs 1 even though there are more displays connected
Furthermore the Display.systemHeight displays the height of the window, not the display (same for width). If this is the expected behavior some changes are needed for the documentation to reflect that.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Sutee9
Nov 03, 2017 16:21
While in the editor, it always returns 1, you have to build to see the real value. There is however an issue, that if you connect / disconnect a monitor while your app is running, unity does not detect it.
aresundnes
Jun 17, 2015 17:01
Also Display.MultiDisplayLicense() will always return false, even with valid license. This is likely the reason the displays list is never more than one.