Search Issue Tracker

Fixed in 5.3.0

Votes

1

Found in

4.3.0f4

Issue ID

581517

Regression

No

[MultiMonitor] Display.displays always shows only one display

Graphics - General

-

To reproduce:
Make sure you have two or more displays.
1. Open attached project
2. Open scene test
3. Enter play mode
4. Notice how Display.displays.length outputs 1 even though there are more displays connected

Furthermore the Display.systemHeight displays the height of the window, not the display (same for width). If this is the expected behavior some changes are needed for the documentation to reflect that.

Comments (2)

  1. Sutee9

    Nov 03, 2017 16:21

    While in the editor, it always returns 1, you have to build to see the real value. There is however an issue, that if you connect / disconnect a monitor while your app is running, unity does not detect it.

  2. aresundnes

    Jun 17, 2015 17:01

    Also Display.MultiDisplayLicense() will always return false, even with valid license. This is likely the reason the displays list is never more than one.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.