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Errors when setting the Compute Positions to certain values
Steps to reproduce : - create an animator controller- create a blend tree- add two motions to the blend tree and assign animations t... Read more
Errors when adding a sprite from the scene to the animation window
Steps to reproduce : - create a new game object- add a Sprite Renderer and add the sprite in the project- expand the sprite and sele... Read more
linux standalone builds fail to start
-e: all standalone builds (x86 & x86_64) fail to start up--works fine in 4.5.5p3 with the same projects -repro--build a linux st... Read more
Character Limit can be set to negative value
To reproduce:1. Create new project2. Add Input Field to scene3. Set Character Limit to negative number Read more
Formerly driven values in prefab instances become zero on Play
To reproduce:1. Open project attached to edit by Rune (465816_LostValues.zip)2. Open ContentFitterTest scene3a. Select ContentFitter... Read more
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0"
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0" 2) How can we reproduce it using the example you attached1 C... Read more
The sprite name doesn't refresh in Sprite Editor
The sprite name doesn't refresh in Sprite Editor 2) How can we reproduce it using the example you attachedsee attached video 1 Creat... Read more
When creating and deleting sprites in Sprite Editor - it is easy to get ...
When creating and deleting sprites in Sprite Editor - it is easy to have same names of sprites 2) How can we reproduce it using the ... Read more
NullReferenceExceptions when adding UI elements to parent Canvas during ...
To reproduce:1. Open attached project2. Open test scene3. Press Play4. Add UI Text object to parent Canvas5. Notice NullReferenceExc... Read more
“Ignore Parent Groups” doesn’t ignore parent Canvas Group component
To reproduce:1. Open attached project2. Open CanvasGroup scene3. Press Play4. Notice that Ignore Parent Group is selected on child C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS