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The position gizmo does not appear for world space canvas
To reproduce: 1. Create a project, set it to 3d 2. Add canvas 3. Set the canvas render mode to world space 4. Try moving the canvas ... Read more
Crash occurs when regenerating geometry (UniCSG)
To reproduce: 1. Open the attached project 2. Open the scene "Dungeon" 3. Click on the game object called "Dungeon" (or its child "C... Read more
Shader keywords not being set/respected correctly
Steps to reproduce : - import the project attached - open the "DopShadowTest" scene - select the "DropShadow" material - toogle th... Read more
Graphics.DrawMeshNow() does not work consistently with custom inspectors
To reproduce: 1. Open attached project 2. Enter play mode 3. Select text box and make it smaller 4. Notice a magenta box flickering ... Read more
A custom UI element I scripted, when placed on a GameObject and viewed i...
To reproduce: 1. Open attached project 2. Open the "Repeat Button Scene" 3. Select Canvas/Button from the Hierarchy 4. Select the ... Read more
Selection List Bug- uGUI beta
When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more
Time Manager page needs to be updated - grammar issues and new screen shot
Time Manager page needs an updated screen shot - please see attached screen shot for details. There are also the following issues: ... Read more
Script debugging is broken
When the application is built with script debugging enabled, it starts to lag right after the start and then a few seconds later it ... Read more
Text on "Tags And Layers" page needs to be updated
Tags And Layers page needs to be updated: The following text needs to be updated: "The Tags and Layers Manager allows you to set up... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder