Search Issue Tracker
Won't Fix
Votes
0
Found in
4.6.0b1
Issue ID
588796
Regression
No
Graphics.DrawMeshNow() does not work consistently with custom inspectors
To reproduce:
1. Open attached project
2. Enter play mode
3. Select text box and make it smaller
4. Notice a magenta box flickering
Expected result: Magenta box is always visible
Actual result: It flickers
Note: In project folder there's a ScreenFlow.mp4 showing the bug in action
As far as I can tell, when using Graphics.DrawMeshNow you should manually call Material.SetPass, otherwise you will be using the last used material and its settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment