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Won't Fix



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Issue ID




Graphics.DrawMeshNow() does not work consistently with custom inspectors

Scene/Game View


To reproduce:
1. Open attached project
2. Enter play mode
3. Select text box and make it smaller
4. Notice a magenta box flickering
Expected result: Magenta box is always visible
Actual result: It flickers
Note: In project folder there's a ScreenFlow.mp4 showing the bug in action

As far as I can tell, when using Graphics.DrawMeshNow you should manually call Material.SetPass, otherwise you will be using the last used material and its settings

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