Search Issue Tracker
Fixed
Votes
0
Found in
4.6.0b1
Issue ID
588840
Regression
No
Crash occurs when regenerating geometry (UniCSG)
To reproduce:
1. Open the attached project
2. Open the scene "Dungeon"
3. Click on the game object called "Dungeon" (or its child "Cube")
4. Find CSGPrimitive component in the Inspector and make sure that "Use Threading" option is disabled
5. Change the scale X value by clicking on X and dragging the mouse cursor horizontally
5. Unity crashes.
---
If you did this in multithreaded mode, Unity would just disappear.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment