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Fixed in 2022.1.X
Fixed in 2021.2.X
[DXR] Crash after domain reload after changing which shader pass to use for raytracing shader
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Particle System isn't culled off-screen when the Culling Mode is set to Automatic and the Simulation Space is set to World
- [SceneView] Spline Knot placement ignores the visibility flags on gameobject
- 2px Softness is applied to RectMask2D when the Camera is set to Orthographic
- ShaderKeywordSet:GetEnabledKeywords crash
- FP32 is used for a temporary when compiling a shader for GLES or Vulkan