Search Issue Tracker
Fixed in 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1
Votes
0
Found in [Package]
3.0.6
Issue ID
1349920
Regression
No
TextMeshPro Text 3D color shows brighter than TextMeshPro Text UI when using Universal Render Pipeline
Reproduction steps:
1. Open the attached "1349920.zip" project
2. Open the "SampleScene" Scene
3. Open Game view
Expected result: "Text (3D)" and "Text (UI)" show in the same color
Actual result: "Text (3D)" and "Text (UI)" have the same color but "Text (3D)" shows brighter
Reproducible with: 1.5.6 (2018.4.36f1), 2.1.6 (2019.4.29f1), 3.0.6 (2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcTorus Transform changes in blackboard not reflected in Graph
- Text deletion works incorrectly in an input field when the Chinese language is used and the "Event System" Component is turned off
- Typed text doesn't appear in an input field when the Chinese language is used and the "Event System" Component is turned off
- Script associated with "GlobalVolumeFeature" is missing when inspecting "Mobile Renderer" Asset
- Clearable "RenderingCommandBuffer" errors are thrown in the Console when creating project using Universal 3D Template
Resolution Note (fix version 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1):
Fixed in 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1