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Votes

0

Found in

2020.3

2021.1

2021.2

2021.2.0b3

2022.1

Issue ID

1350105

Regression

No

Assets that are referenced by custom MonoBehaviour are null after reloading the Prefab

Asset Bundles

-

How to reproduce:
1. Open the user's attached project
2. Build and Run Scenes/SampleScene scene
3. Observe the logged messages

Expected result: "1 Before Unload : meshFromComponent == null: False"
Actual result: "1 Before Unload : meshFromComponent == null: True"

Reproducible with: 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Not reproducible with: 2019.4 (could not downgrade)

Note: Only reproducible in the built Player

  1. Resolution Note:

    AssetBundle.LoadAsset API does not reload an asset that is already loaded. You must first unload the asset using AssetBundle.Unload(true) before loading it again if you want to reload it.

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