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[TextMesh] Editor crashes when setting 1000 Font Size (Windows, 5.3)
Steps to reproduce: 1. Create new project 2. Add 3D Text game object to scene 3. Enter "1000" into "Font Size" field 4. Crashes insi... Read more
Adding a Layout Group component and then 'Undo'ing' removes the componen...
To reproduce this bug: 1. Open new project 2. Create 'Text' UI object 3. Duplicate it 4. Add 'Horizontal Layout Group' to the Canva... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Actual LOD thresholds differ vastly from LODGroup settings
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Undocked Game view does not Maximize on Play
When the Game view has its own window apart from the rest of the Unity Editor UI, the Maximize on Play setting has no effect. The w... Read more
Setting "interactable" property in script has opposite results
To reproduce this bug: 1.Open the attached project 2.Open "Scene". 3.In the Hierarchy, select the "Button" object. 4.Make sure you ... Read more
'BakeRuntime' job failed with error code: 145 ('Failed to create Input R...
To reproduce: 1. Open attached project 2. Open Mayan-Temple scene 3. Switch lighting views a bit 4. Errors start shooting Read more
Child of instantiated uGUI object is in other position than it should be
1. Open attached project 2. Add "GameObject" to hierarchy 3. Press play 4. Title and text in object will be in other positions than ... Read more
Build & Run Universal Apps C# solution with C# project crashes when firs...
To reproduce: 1. Create a new project 2. Set the platform to Windows Store, Universal 8.1 sdk 3. Make sure it is set to C# solution,... Read more
Application fails to change its orientation on WP8.1
Steps to reproduce: 1. Build and run any project to a device 2. Change its orientation. It will get stuck on last frame and errors w... Read more
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