Search Issue Tracker
Fixed in 4.3.4
Votes
0
Found in
4.3.3f1
Issue ID
586625
Regression
Yes
[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW constructor does
To reproduce:
1. Open the attached project.
2. Build and run on iOS.
3. The three asset bundles from client's server will return NULL, but no error.
...
4. Now, comment out the first line of WWWTest.cs ("#define USE_CACHE
"), in order to load the asset bundles with "new WWW(url)".
5. Build and run on iOS again.
6. This time the asset bundles should be loaded successfully (NOT NULL).
Regression from 4.3f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment