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Saving Layout should ask for confirmation when layout name duplicates an...
Save your current Unity layout with any name. Change something in the layout. Choose to save it again. Last used name for the layout... Read more
Unity panels can get stuck under the Windows-7 task bar with 2 monitors
To reproduce 1. two monitors setup 2. Open the Unity editor full screen in the secondary monitor. 3. In your primary monitor, dock ... Read more
Camera's skybox is not rendered in the Camera Preview
1. Open the skybox scene in the attached project 2. Select the camera 3. See that the skybox is visible only in the Game view not in... Read more
The multi selection of cameras produces incorrect previews
The multi selection of cameras produces incorrect previews 1. If one camera is selected, the size of its preview matches it's propo... Read more
"ArgumentException: Invalid path" error when creating and deleting folde...
Steps: - Create a new project - Add two project windows to the UI, one window with one-col layout, and one window with two-col layou... Read more
Invalid characters should not be allowed in Layouts name
Try saving a layout with a name like "?layout". The result is the following ugly error and the layout is not saved: "File Library/U... Read more
Asset Preview window is missing from Inspector in Debug mode
To reproduce this import/select an asset into a project (I used the attached .wav file). With the asset selected Compare the Inspect... Read more
Clamp is broken/cropped on Particle System curve editor in Inspector deb...
- Create a Shuriken Particle system - Switch the Inspector to Debug mode - Go to Size By Speed Module/Curve and click on one of the ... Read more
Can't exclude font data from the output
To reproduce: 1. Open project font-incl-test 2. Open the import settings of the font 3. Uncheck "Incl. Font Data" 4. Press apply Read more
Dynamic fonts overload not handled properly in editor
To reproduce: 1. Open project TextTest 2. Run test scene in editor Read more
All about bugs
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Latest issues
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- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
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