Search Issue Tracker
Fixed in 5.2.0
Votes
1
Found in
4.5.0a5
Issue ID
586946
Regression
No
unscaledDeltaTime returns negative numbers
To reproduce:
1. Open attached project
2. Open Done_GameController script
3. Uncomment lines 67-69
4. Comment line 71
5. Enter play mode
6. Hit P to pause the game
7. Observe console
Expected result: UnscaledDeltaTime always returns proper values
Actual result: Sometimes it returns negative numbers
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
ZeroFlagGames
Oct 26, 2017 15:15
With Unity 2017.2 unscaledDelaTime returns negative numbers on my HTC One S (Android 4.1.1).
Did not happen, or not often enough to cause a problem, with Unity 2017.1