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ResolveUsePasses also finds fallback shader passes, and if used asserts ...
VRChat has encountered a case where ResolveUsePasses is discovering fallback subshader passes and adding them to the results list, a... Read more
Incompatible texture type is used after getting out of play mode
How to reproduce:1. Open the project "MetalTexture3D.zip"2. Notice that the sphere in the scene is white.3. Enter the Play Mode4. Ex... Read more
[DestroyImmediate] Deleting scripts from editor code crashes the editor
Steps to reproduce this issue: 1. Open the attached project2. Open scene Main3. Add a second CrashTest script to Main Camera4. Notic... Read more
Errors are thrown when using custom AssetImporter scripts
Reproduction steps:1. Open the attached project “ImporterBug”2. In the Project window select “Assets/justcube” fbx file3. Inspect th... Read more
[XR][Rift][OpenGL|MultiPass] Upside-down rendering in MultiPass on Rift ...
OpenGL + Oculus + MultiPass Stereo on Windows = Upside-Down Rendering Change OpenGL to D3D11 to see correct behavior. Or change Mult... Read more
Camera stops rendering in game view after executing Handles.DrawCamera o...
To reproduce: 1. Open attached project.2. Execute menu item: BUG/Open Editor Window3. Look at game view Expected result: Game view s... Read more
[IL2CPP] UnityEvent<> does not get invoked
How to reproduce:1. Open the user's attached project ("Test.zip")2. Build and Run using IL2CPP Expected results: The colors of the b... Read more
[Android] Texture is offset to one side on some devices with Adreno GPU ...
Steps to reproduce:1. Open the attached project2. Connect Android device3. Build and run Expected results: a blue square is displaye... Read more
An error is thrown when the Scene has UI Mask and the Player is run head...
How to reproduce:1. Open the user's attached "Batchmode_Canvases" project2. Open the Build Settings (File->Build Settings...)3. M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized