Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.16f1
2020.2
2020.2.0f1
2021.1
Issue ID
1299786
Regression
Yes
[IL2CPP] UnityEvent<> does not get invoked
How to reproduce:
1. Open the user's attached project ("Test.zip")
2. Build and Run using IL2CPP
Expected results: The colors of the balls change because UnityEvent<Material> is invoked
Actual results: The colors of the balls do not change because UnityEvent<Material> is not invoked
Reproducible with: 2020.1.16f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1
Not reproducible with: 2020.1.15f1
Could not test with: 2018.4.30f1, 2019.4.17f1 (Generic UnityEvent did not exist yet)
Note: The issue is not reproducible in the Editor and Mono build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
This is a duplicate of issue #1301147