Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b1
Issue ID
874241
Regression
Yes
Camera stops rendering in game view after executing Handles.DrawCamera on editor window with same camera
To reproduce:
1. Open attached project.
2. Execute menu item: BUG/Open Editor Window
3. Look at game view
Expected result: Game view should look like usual.
Actual result: Game view rendered frame becomes same size as the one rendered in custom editor window (gif). Game view even changes the rendering position according to where editor window is positioned.
notes: on 5.6.0b1 everything looks fine., while in 5.6.0b5 and 5.5.0p1 game view looks broken. It might be due to some bugfix which haven't existed in b1 yet but was later on backported to 5.5
Reproduced on: 5.6.0b5 (802d0eaaa43c), 5.5.0p1 (f43eade5c7c4)
Not reproducible: 5.6.0b1 (d37b23d9dfff), 5.4.1p2 (a8ddefd1bf1d)
Regression introduced between 5.6.0b1 - 5.6.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font Asset Creator results bright font colors are not light theme friendly
- Font Asset Creator Font Atlas preview disappears when saved
- When an application is built with Development Build, it results in increase in GUI.Repaint due to DeveloperConsole calls
- Font Asset Creator Font Face dropdown is active but does nothing when clicked if the Font has Include Font Data disabled
- Crash on PPtr<Shader>::operator Shader*() const when Calling Resources.UnloadUnusedAssets() in a specific project
This is a duplicate of issue #834204