Search Issue Tracker
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears. When walking forward you see how the water reflection disappears and reappears. A very annoying gra... Read more
Animation, mesh and folder icons are all in gray colors
Please see attached screen shot for details. Expected result: Maybe it would be easier for user to differentiate the different asse... Read more
AudioListener.pause becomes false when suspended and then resumed
To reproduce: 1. Open AudioListener suspend 2. Build and run on iOS 3. Press pause button 4. Lock/background 5. Return - audio is pl... Read more
The function call Random.Range(-100.0f, 0.0f) is not working in Flash
The function call Random.Range(-100.0f, 0.0f) is not working on the Flash platform, the generated numbers are always the same. Read more
Music continues to play after stopping game
To reproduce: 1. Open project Bubblez_HD_Bug 2. Run Bubblez scene or watch attached video Read more
"Failed to load window layout" text doesn't fit in dialog
reproduced on Windows and Mac To replicate with this project, - open the Playmaker editor window, and dock it into your editor pane... Read more
[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...
To reproduce: 1. How to get project info in edit 2. Build project to iOS with profiling 3. Copy Quest to Xcode Data folder 4. Run pr... Read more
Unity WebPlayer installation aborts with no errors
The Unity WebPlayer installation never finishes, showing "Installation aborted". No error messages appear. Read more
Only half the triangles render properly when using Mesh.
To reproduce: - Open attached project and load the "MeshTest" scene - Hit Play and observe that there are 2 rectangles in the Game V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Console error is not handled correctly when using #pragma kernel with the Kernel name not provided
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- SubMesh GameObject duplicates and warning is logged to console when trying to undo failed deletion
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API