Search Issue Tracker
Audio does not start at the begining when streaming
To reproduce: 1. Download the project attached 2. Play scene "case1" 3. The audio streaming does not start at the begining of the cl... Read more
Reassigning parent through transform.GetChild(x).parent causes children ...
Steps to reproduce: 1. Create a project which has a gameObject as a parent of several other gameObjects. Write a script which re-ass... Read more
2D hinge joints teleport the object when entering play mode
To reproduce: 1. Open attached project 2. Open test scene 3. Enter play mode Expected result: 2D hinge works just as 3D does Actual ... Read more
Tessellation breaks when moving the main camera in the scene
Steps to reproduce : - import the project attached - open the scene "aegweg" - have both scene view and game view in the layout - p... Read more
Flipping in negative X breaks child animation
Flipping in negative X breaks child animation in 4.3 - this flipping is common workflow in the 2D pipeline. Read more
Lights flickering after using Occlusion Culling
Steps to reproduce : - import the project attached - open the scene - go to Occlusion > Visualization and select the scene camera -... Read more
C# example for Serializable does not inherit from System.Object
The documentation for Serializable http://docs.unity3d.com/Documentation/ScriptReference/Serializable.html states that the seriali... Read more
The Profiler window overrides enabling/disabling profiling through script
To reproduce: 1. Open attached project. It contains an editor script that enables profiling 2. Enter play mode 3. Open Window > Test... Read more
EditorGUILayout.BeginHorizontal does not fit more than two toggles
To reproduce: 1. Open attached project 2. Open scene "bug" 3. Select the Main Camera 4. Look at the inspector. Three toggles are in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP