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WebPlayer build in Firefox contains a white line at the left border of t...
Steps to reproduce:1. Open the attached project2. Open 'Test' scene3. Go to build settings and do a web player build4. Run the built... Read more
Text not visible with iOS 8.2 beta
Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1. Read more
[Navmesh] Adding new obstacles causes whole navmesh to recompute
Steps to repro:1. Open the attached project and the scene2. The scene has some navmesh agents and falling objects which cause the na... Read more
Generated shader code does not compile for Android GLES3.0
Shaders in example project compile for Android targeting GLES2.0, but not for GLES3.0. Read more
Undo does not work for duplicating Audio Groups
Undo does not work when duplicating Audio Groups. To reproduce:- Open attached project and launch "Ambience" mixer- Select an Audio ... Read more
Missing tool tips or tool tips that have very little explanation
Audio Mixer - some features are missing tool tips and some tool tips have no proper explanation - please see below: - "Bus" has no t... Read more
Missing icalls used by JSON library
Test project builds now but fails to run: "Not implemented: GetBootTime""Not implemented: Il2CppTypeCompare::compare""Not implemente... Read more
HTTP error codes returned by a server in a WebGL project cause JavaScrip...
HTTP error codes returned to a HTTP requests done using WWW class if published to WebGL fail with JavaScript exception.Some client-s... Read more
profiler: channel/group sorting mismatch with indicators/options
-e: the arrow indicators in the various tabs of the audio profiler don't always match the actual sorting -repro--open test scene of ... Read more
OnClick() area doesnt recheck functions, after changing script, and then...
OnClick() area doesn't recheck functions, after changing script 2) How can we reproduce it using the example you attached Please see... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject