Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
594014
Regression
No
OnMouseDown in editor does not work after making a build for android
To reproduce:
1) Open the attached project and load 'demo' scene
2) Play it and and press with mouse on the sphere. Notice that it disappears (OnMouseDown event)
3) Now go to Build settings and make build for android with default settings.
4) Now play the scene again on computer and repeat step 2. Notice that OnMouseDown does not work anymore.
Issue does not reproduce by building standalone build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment