Search Issue Tracker
The polygon collider is very inconsistent in how it draws the collider w...
1. Put attached 'letters.psd' in scene and add polygon collider 2. select 'create from texture' and observe how the collider is very... Read more
Mono runtime is having trouble finding methods when a covariant interfa...
To reproduce: 1. Create new project 2. Add C# script with code from https://gist.github.com/jaredthirsk/5139120 3. Attach script to ... Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce: 1. Create new project 2. Import zbias-repro 3. Open network view 4. Switch to UV charts 5. Notice that ZBiasedPlane is... Read more
WebPlayer logging to be improved in light of "Failed to apply auto-updat...
WebPlayer logging to be improved in light of "Failed to apply auto-update" error issue. The thread is here: http://forum.unity3d.c... Read more
[PSD] PSD file mirrored on import
1. Import any of the attached psd files into unity 2. Drag asset to sceneview 3. Observe how the image seems to be mirrored (though ... Read more
Event.current.shift, Event.current.alt, and Event.current. don't work as...
Steps to reproduce : - import the project attached - press play and hold shift, control or alt key down and notice the message - bu... Read more
"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue - also package attached with the repro project Read more
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs) 2 Add method private int counter = 0; void OnGUI() { counter++; string str = cou... Read more
Wireframe edges not rendered when sprite frame is selected
- Generate frames from the attached dude_animation_sheet.png using auto atlassing - Drag frame_0 in the scene - Select the Wireframe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls