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uGUI does not respect orientation change on Windows Phone 8
Create a project which draws uGUI elements and has orientation change set to Automatic Run the project on device - uGUI elements wil... Read more
Obsolete API upgrade error does not disappear if script containing obsol...
Steps to reproduce: 1. Create a script which uses obsolete code in 5.0.0 or import ImageEffects standart package from earlier major ... Read more
In Flash the cos() and sin() functions in vertex shaders are
Steps to reproduce: 1. Open attached project and open the scene "SinCosBug_scene". 2. Look at the two curves in the scene. The top o... Read more
RectConstraint component produces extreme button stretch and sometimes e...
1. Open scene in attached project 2. Move one of the button x-axis anchor points around and the button streches to very large valure... Read more
NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce: 1. Create a project which has uneven terrain 2. Create a NavMesh for the terrain with HeightMesh enabled 3. NavM... Read more
Universal: Lightmapped Standard shader too bright
When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more
Add RectConstraint to a gui object produces nullReferenceException
1. in an empty 2D scene, create a button 2. add component RectConstraint Result: console responds with NullReferenceException: Obj... Read more
Inspector preview of audio file does not properly update after import se...
Steps to reproduce: 1. Create a project and import stereo audio file 2. Change import settings of imported file: toggle Force To Mo... Read more
uGUI system does not properly align fonts of different sizes by the font...
1. Open attached project and open scene 2. Observe how, when the texts have different font sizes, their baseline does not match. Wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder