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force-opengl: editor crashes on trying to enable directx11
-e: see title -repro:--start windows editor with -force-opengl--go to project settings > player--try enabling directx11--NOTICE e... Read more
force-opengl: scene gizmo not displayed correctly
-e: the scene gizmo is barely visible when starting the editor with force-opengl -repro:--start unity with -force-opengl--look at sc... Read more
setting all items to high value makes lightmapping fail at clustering
-e: we just set all sliders to the right and all the inputs to something high -repro:--open attached project--open XPTesting.unity s... Read more
[BugReporter] Doesn't update file/folder size
To Reproduce: 1. Open the bug reporter in a non empty project.2. Delete some file from the project folder.3. Click preview, notice t... Read more
[CPUUsage] CPU usage is way bigger in 5.0.0 32bit builds than it was on ...
Steps to reproduce: 1. Create a new Unity project with Unity 4.6.x2. Build and run the project for 32bit architecture3. Open task ma... Read more
[InputField][Mobile]Crash when writing lowercase letters in an Inputfiel...
If you have Inputfield and a script, which would turn all letters to Uppercase on change, the app crashes on mobile devices Read more
[Documentation] TextureImporter docs are not informative about max textu...
documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html"Note that e... Read more
[Delegates] Crash when calling a delegate created on a generic function
Steps to reproduce: 1. Create a new Unity project2. Create a new script3. Copy this piece of code to the script: using UnityEngine;u... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
All about bugs
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Latest issues
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