Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.6.0b3
Issue ID
595134
Regression
No
uGUI system does not properly align fonts of different sizes by the font baseline
1. Open attached project and open scene
2. Observe how, when the texts have different font sizes, their baseline does not match.
What is expected behavior?
1. Behavior should be as in textediting programs: baseline is always the same no matter font size
2. Text is considered an object, and as with all other objects should be positioned as desired
3. Both? An option in the inspector "Baseline alignment" with element one two and three
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Add comment