Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.3f1
Issue ID
595162
Regression
No
NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce:
1. Create a project which has uneven terrain
2. Create a NavMesh for the terrain with HeightMesh enabled
3. NavMesh will be generated under terrain and NavMeshAgent.Move() with larger distances will cause unexpected behavior of NavMeshAgent clipping through should-be-unpassable terrain.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Add comment