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[Halos] Halo objects don't transition between scenes when using DontDest...
Run Scene 1 in the editor. Press space to skip to scene 2. The object is carried across, but the halo disappears. Stop the program. ... Read more
Surface Shader custom per-vertex data example is missing details
Steps to reproduce : - open Documentation/Documentation/Components/SL-SurfaceShaderExamples.html - go to section "Custom data compu... Read more
On returning to web page (after Ctrl-Alt-Del) the unity flash content l...
Please look whole emails history of this bug. Read more
Retagetting my male character's idle animation to my female messes up th...
Retagetting my male character's idle animation to my female character causes her face to be severely messed up. The female is curren... Read more
The SkinnedCloth points get messed up when a SkinnedCloth is added to a ...
Steps to reproduce : - import the project attached - open the "testscene" - select Male > Robe XXXXXXX from the Hierarchy - Add Com... Read more
[Texture2D] Texture2D.Compress() method compresses texture correctly, bu...
Texture2D.Compress() method compress texture correclty, but writes errors in console: d3d: failed to create 2D texture id=1289 w=1 h... Read more
Delay while playing audio on Android
It is a known issue in Android OS itself. The delay depends on the Android version (newer versions tend to have smaller delay). In U... Read more
SystemInfo to include supportsAudio info
SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more
Rename Xcode project to iOS
When an Xcode project is created, the project is named Unity-iPhone. It would be more consistent to rename it Unity-iOS Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls