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0
votes
Won't Fix
8
votes
Fixed

[Asset Import] Referenced cubemap causes editor to throw errors on platf...

Asset Import

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Nov 25, 2014

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Version/s: 5.0.0b14

1. Download attached project2. Open Doll scene.3. Switch platform from Standalone to iOS or Android or vice versa. Error will be rep... Read more

0
votes
By Design

[WSA] losing references inside prefabs

Universal Windows Platform

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Nov 25, 2014

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Version/s: 4.5.5f1

Related forum thread:http://forum.unity3d.com/threads/possible-bug-losing-references-inside-prefabs-in-windows-store-apps.214952/ Re... Read more

0
votes
Fixed

[IMGUI] After importing a unitypackage that adds menu items, the toolbar...

IMGUI

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Nov 25, 2014

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Version/s: 5.0.0b14

Steps to repro:1. Import the attached unity package2. Observe that no new menus are rendered until the menu is forced to repaint by ... Read more

0
votes
Fixed

[CanvasGroup] CanvasGroup properties reset when disabled/re-enabled

UI

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Nov 25, 2014

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Version/s: 4.6.0f1

To reproduce this issue: 1. Open the attached project2. Open 'CanvasGroupBug' scene3. Select 'TestPanel' ( Canvas->TestPanel ) ob... Read more

0
votes
Fixed

script conversion errors on building

WebGL

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Nov 25, 2014

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Version/s: 5.0.0b14

-e: stops after some warnings with an error: Error building Player: Exception: IL2CPP compile failed. -repro:--open attached project... Read more

0
votes
Won't Fix

WebPlayer build in Firefox contains a white line at the left border of t...

Webplayer

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Nov 24, 2014

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Version/s: 5.0.0b11

Steps to reproduce:1. Open the attached project2. Open 'Test' scene3. Go to build settings and do a web player build4. Run the built... Read more

0
votes
Fixed

Text not visible with iOS 8.2 beta

iOS

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Nov 24, 2014

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Version/s: 4.5.5f1

Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1. Read more

1
votes
By Design

[Navmesh] Adding new obstacles causes whole navmesh to recompute

AI

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Nov 24, 2014

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Version/s: 5.0.0b14

Steps to repro:1. Open the attached project and the scene2. The scene has some navmesh agents and falling objects which cause the na... Read more

0
votes
Fixed

Generated shader code does not compile for Android GLES3.0

Shaders

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Nov 24, 2014

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Version/s: 4.5.4p3

Shaders in example project compile for Android targeting GLES2.0, but not for GLES3.0. Read more

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