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Editing a sliced sprite in photoshop, will break it
To reproduce: 1. Open any project 2. Import a sprite for buttons 3. Slice the sprite 4. Add a button into the scene, using one of th... Read more
-e the new rect tool is broken. half of the time moving a handle ends up...
1. Import a new sprite 2. Set it to "Sprite (2D/uGUI) 3. Open Sprite Editor for it 4. Draw a rectangle to slice one of the sprites 5... Read more
Filename is not updated after a new slice is created in the Sprite editor
To reproduce: 1. Open a new project 2. Import any image into the Assets folder 3. Click on the image and in the Import settings, sel... Read more
Renderer properties do not contain any documentation
The following properties do not contain any documentation. Detailed documentation is needed to fully understand how these properties... Read more
Eyedropper tool in colour selection is not accurate
In some cases using a color picker tool can select a lower value color. For example Select full red color (red 255, green 0, blue 0)... Read more
Material Property Drawer does not display a slider or drop-down menu
To reproduce: 1. Open attached project 2. Open "Scene_with_the_Bugs" 3. Select the cube in scene - a drop-down menu should be displa... Read more
Sprite stop getting batched when in lower than -8.99999 Z axis
To reproduce: 1) Open the attached project and load 'Stage 1' scene 2) Now go to game view/tab, turn on stats and select 'barbed-2' ... Read more
Changing Player Settings doesn't affect consequent builds
Duplicate of case 556409 Steps to repro: - open attached project and load "ResolutionFail" testscene (empty scene with GUIText info... Read more
Windows Phone applications are set to render in smaller resolution than ...
Steps to reproduce: 1. Create a project which shows Screen.Width and Screen.Height on screen. 2. Build and run the project on Nokia ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL