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0
votes
By Design

[Prefab] Component move|paste shows prefab warning

Inspector Functionality

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May 15, 2012

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Version/s: 4.0.0a1

Could reproduce with the attached "fbx_files.unitypackage" To reproduce: - Drag the attached "fbx_files.unitypackage" to the Projec... Read more

0
votes
Not Reproducible

Enter/Exit fullscreen has a flashing black screen effect.

Webplayer

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May 14, 2012

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Version/s: 4.0.0a1

Enter/Exit fullscreen has a flashing black screen effect. Repro Steps: 1. Install 4.0.0a1 WebPlayer full from above link 2. Launc... Read more

0
votes
Not Reproducible

MAC: After returning from sleep unity stopped drawing main window

Window management

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May 11, 2012

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Version/s: 3.5.2f2

To reproduce: Try to leave mac for a night in sleep mode Read more

0
votes
Not Reproducible

Asserts in Animationview when game objects have identical names

Animation Window

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May 10, 2012

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Version/s: 3.5.2f2

This should produce in console: "SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more

0
votes
Fixed

CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...

Shuriken

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May 10, 2012

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Version/s:

To reproduce: - Create a particle system - Add a windzone component to the particle system - Start simulating Read more

0
votes
Postponed

Simple script will throw "Too many Heap sections"

Mono

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May 10, 2012

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Version/s:

When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more

10
votes
Won't Fix

When refresh web browser, the socket connection fails.

Webplayer

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May 08, 2012

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Version/s: 3.5.0f5

When refresh web browser, the socket connection is failed. It means that the socket connection succeeds when open sample project in... Read more

0
votes
Won't Fix

Importing package containing AngryBots scene breaks shaders

Shaders (Legacy)

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May 07, 2012

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Version/s: 3.5.2f1

- Open Angry Bots - Right click the AngryBots scene and export it as a package - Create a new project and import the package Resul... Read more

0
votes
Duplicate

Camera gizmo incorrect when custom projection/aspect/... is used

Scene/Game View

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May 05, 2012

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Version/s: 3.5.1f2

CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override th... Read more

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