Search Issue Tracker
WWW.responseHeaders "STATUS" key is NULL in Android
In the editor there is a "STATUS" key in the WWW.responseHeaders. However in Android device there is no such key, but exists a "NULL... Read more
[Custom] Surface shader with a worldNormal calculated and set to the sur...
Reproduced on 4.2.0a4 1) What happened Using a surface shader with a worldNormal calculated and set to the surface normal, combined... Read more
After upgrading to Unity 4.1.2f1 all the rotations for shuriken particle...
Steps to reproduce : - import the package attached - import in in 4.0 and 4.2.1 - place the prefab fx_tengu_whirlwind in the scene ... Read more
Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...
Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more
Persistent storage using PlayerPrefs does not work in a NaCl
Steps to reproduce : - import the project attached - create an empty game object - attach the script - build for NaCl - run both... Read more
Mute button doesn't work with "Prepare iOS For Recording"
To reproduce: 1. Build and run on iPhone or iPad 2. Turn on background audio 3. Mute volume with mute button 4. Audio is still playi... Read more
"Prepare iOS For Recording" makes sound volume really low on iPhones
To reproduce: 1. Build and run on iPhone 2. Turn on background audio 3. Sound volume is very low Reproduced with iPhone 4s 5.1.1, i... Read more
Event.control and friends are inconsistent on different platforms
Event.control and friends are inconsistent on different platforms. Example: the following script will show "Control down" immediate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow