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[deferred] Decals done via cmdbuffers don't get lighting/probes/lightmaps
Since ambient + reflection probes + lightmaps are done as part of g-buffer rendering, then any further modification of g-buffer (e.g... Read more
Graphical Error on iPad Air 2
Rendering errors seen on iPad Air 2 using a project that works fine on other iOS devices. Read more
Black triangles at random vertex positions
To reproduce:1. Open the attached project2. There is a scene with a script, an object and the object is animated3. Observe the black... Read more
Local documentation manual links do not work on Mozilla
To reproduce:1. Open the local documentation manual of Unity 52. Click any link in the sidebar or search for something and then clic... Read more
[DeferredRendering] Other cameras don't take depth buffer from deferred ...
When you have in the scene deferred camera with lowest depth, other cameras clears deferred camera depth buffer (even with Clear Fla... Read more
[iOS][WWW] "NSPOSIXErrorDomain error 24 - Too many open files" thrown wh...
To Reproduce: 1. Deploy the project linked in the post (658439_BundleTest.zip). 2. Notice that, the last www, returns an error when ... Read more
[AssetImporter] Undo'ing "AssetImporter.assetBundleName" changes creates...
To Reproduce: 1. Open the attached project. 2. Click on kaboom.txt in /Assets/Sounds, notice that Asset Bundle (in the inspector) is... Read more
Unity crash after using registerCompleteObjectUndo
Repro'd successfully. User project attached, repro steps included in user comments. Read more
Error on deleting layer in Animator Controller
Error on deleting layer in Animator Controller 2) How can we reproduce it using the example you attached1 Create new project2 Create... Read more
4.6 IL2CPP: crash opening animation controller
-e: trying to open an animation controller crashes the editor -repro:--create new project--create animation controller--double click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject