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Unable to re-activate when floating license has reached max installs an...
Unable to re-activate when floating license has reached max installs on Windows and the user waits more than 30 seconds Repro: 1. ... Read more
uGUI - UI.RawImage has a missing interface for assigning a Texture
Steps to reproduce : - create a new project - import the script attached and notice that the "mainTexture" property is read-only Read more
Unable to re-activate when floating license has reached max installs on...
Unable to re-activate when floating license has reached max installs on Mac Repro: 1. on Mac - Launch Unity editor and activate f... Read more
Unable to stop Particle system in distance mode
To reproduce: 1) Download and open project 2) Load scene "Prticle Test" 3) Play the scene 4) Press the button "Stop Particle Distan... Read more
Hierarchy Window Minimum Size Bug
To reproduce: 1. Try to resize the hierarchy window by making it as small as possible Expected result: You can minimize it to the s... Read more
Generating a mesh will not save in the scene
Steps to reproduce : - import the project attached - open the "test" scene - select "GameObject" - right click the 'Save Mesh Test'... Read more
uGUI - Deactivated GameObjects cause an error to be thrown in GraphicEve...
Steps to reproduce : - import the project attached - open the "BasicScene" and press play - select the "BookParentPanel" and deacti... Read more
Bad use of EditorApplication.update screws editor extension developers
-e: if devs of editor extensions use EditorApplication.update = null they screw and other registered functions from other extension... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce: 1. Create a new C# script and paste in: using UnityEngine; using UnityEditor; using System.Collections; [InitializeOn... Read more
Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent ...
Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL