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[Shadows] Cascade visualization always shows thin slices of not-used cas...
To reproduce:1. Open attached project2. Open scene 13. Notice that at around shadow distance all cascades are shown even if no or tw... Read more
The trim option has gone from the sprite editor window in 5.
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html please update description for 'trim' as it's been mo... Read more
A disconnect option should be added to Version Control in in Editor sett...
A disconnect option should be added to Version Control in in Editor settingsCurrently it is not possible to disconnect from a server Read more
Graphics -> Graphics overview ->Sprite editor minor mistake
Graphics -> Graphics overview ->Sprite editor it says "Youll notice that when you have a rectangle selected, a panel appears i... Read more
The pixelation slider in sprite editor is missing from docs
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html a description of the pixelation slider is missing (i... Read more
Sprite editor is longer available via window menu as claimed
Sprite editor is no longer available via window menu as claimed by Graphics -> Graphics overview->Sprite editor. Read more
Editor ->Editor reference -> settings managers ->physics 2D is missing v...
Editor ->Editor reference -> settings managers ->physics 2D is missing the following settings in description and picture: -... Read more
Unity Overview ->Creating gameplay ->Gameplay in 2D doesn't correspond t...
Unity Overview ->Creating gameplay ->Gameplay in 2D has a mistake Where it says "...Sprite Renderer already attached (menu: Ga... Read more
deleting the root Blend Tree of a blend tree throws NullReferenceException
To reproduce:1. Open attached project2. Open the controller within3. Enter Blend Tree4. Delete Root BlendTree5. Click on the fieldVi... Read more
[LightProbes] Wireframe is no longer updated after the Light Probe Group...
To Reproduce: 1. Create a new light-probe group (in any project).2. Disable it.3. Move/Drag it into another position.4. Notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject